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No, I ended up doing something complicated with a mask (instead of clipping the extent to a shape).
For the shadow, I used a copy of the shape I wanted to use as the extent, and I applied a XY offset to it. Then I clipped my mask using the original shape AND the shadow(shape+offset).
The result is the same except that I have to create a new shadow and a new mask every time I want to change the extent of my map... (what I wanted to avoid). |